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VSM C++ SDK
Vehicle Specific Modules SDK
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Panorama action. More...
#include <panorama_action.h>
Public Types | |
typedef std::shared_ptr < Panorama_action > | Ptr |
Pointer type. | |
typedef std::weak_ptr < Panorama_action > | Weak_ptr |
Pointer type. | |
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enum | Type { Type::MOVE, Type::WAIT, Type::PAYLOAD_STEERING, Type::TAKEOFF, Type::LANDING, Type::CHANGE_SPEED, Type::SET_HOME, Type::POI, Type::HEADING, Type::CAMERA_CONTROL, Type::CAMERA_TRIGGER, Type::PANORAMA, Type::TASK_ATTRIBUTES, Type::CAMERA_SERIES_BY_TIME, Type::CAMERA_SERIES_BY_DISTANCE, Type::SET_PARAMETER, Type::SET_SERVO, Type::REPEAT_SERVO, Type::VTOL_TRANSITION } |
Types of vehicle actions as part of task (mission). More... | |
typedef std::shared_ptr< Action > | Ptr |
Pointer type. | |
typedef std::weak_ptr< Action > | Weak_ptr |
Pointer type. | |
Public Member Functions | |
Panorama_action (proto::Panorama_mode trigger_state, double angle, double step, std::chrono::milliseconds delay, double speed) | |
Construct panorama action explicitly. More... | |
Panorama_action (const Property_list &p) | |
Construct action from protobuf command. | |
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VSM_DEFINE_EXCEPTION (Format_exception) | |
Thrown when internal action representation is in a wrong format. More... | |
Action (Type type) | |
Construct action of specific type. More... | |
virtual | ~Action () |
Make sure Action is polymorphic. More... | |
Type | Get_type () const |
Get action type. More... | |
void | Set_id (int id) |
std::string | Get_name () |
Get human readable name of the action. More... | |
template<Type type_val> | |
Mapper< type_val >::type::Ptr | Get_action () |
Get pointer to specific action as determined by Get_type. More... | |
Static Public Member Functions | |
template<typename... Args> | |
static Ptr | Create (Args &&...args) |
Create an instance. More... | |
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template<typename... Args> | |
static Ptr | Create (Args &&...args) |
Create an instance. More... | |
Public Attributes | |
proto::Panorama_mode | trigger_state |
Trigger state. More... | |
double | angle |
Target panorama angle in a range [-2Pi, 2Pi]. More... | |
double | step |
Absolute value of a step angle in case of a discrete shooting. More... | |
std::chrono::milliseconds | delay |
Delay interval between two steps. More... | |
double | speed |
Rotation speed in radians per second. More... | |
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int | command_id = -1 |
Panorama action.
Makes a panoramic shot. Target system rotates about its yaw axis in order to reach the target angle. Shooting is performed either in continuous (permanent exposure) or discrete (shoot per step) mode. Continuous shooting rotation can still be performed in serial steps with delays.
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inline |
Construct panorama action explicitly.
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inlinestatic |
Create an instance.
double ugcs::vsm::Panorama_action::angle |
Target panorama angle in a range [-2Pi, 2Pi].
If positive the rotation direction should be clockwise, if negative the rotation direction should be counter-clockwise. Set in radians.
std::chrono::milliseconds ugcs::vsm::Panorama_action::delay |
Delay interval between two steps.
double ugcs::vsm::Panorama_action::speed |
Rotation speed in radians per second.
double ugcs::vsm::Panorama_action::step |
Absolute value of a step angle in case of a discrete shooting.
Zero stands for a continuous rotation. Set in radians.
proto::Panorama_mode ugcs::vsm::Panorama_action::trigger_state |
Trigger state.