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win/ugcs/vsm/platform_sockets.h
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// Copyright (c) 2018, Smart Projects Holdings Ltd
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// All rights reserved.
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// See LICENSE file for license details.
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/*
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* platform_sockets.h
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*
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* Defines platform specific parts of socket implementation.
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*/
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#ifndef _WIN32
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#error "This header should be included only in Windows build."
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#endif
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#ifndef PLATFORM_SOCKETS_H_
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#define PLATFORM_SOCKETS_H_
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// default value for FD_SETSIZE in winsock is 64.
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// it's too small if we are oprating large fleets.
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#define FD_SETSIZE 1024
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// Windows specific headers for socket stuff
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#include <winsock2.h>
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#include <ws2tcpip.h>
// for socklen_t
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/* Some weird code can define these macros in Windows headers. */
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#ifdef ERROR
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#undef ERROR
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#endif
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#ifdef interface
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#undef interface
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#endif
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#ifdef RELATIVE
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#undef RELATIVE
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#endif
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#ifdef ABSOLUTE
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#undef ABSOLUTE
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#endif
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namespace
ugcs
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{
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namespace
vsm
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{
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namespace
sockets
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{
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// Windows specific socket handle
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typedef
SOCKET Socket_handle;
/* Win */
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// Only linux build sets SEND_FLAGS to nonzero.
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const
int
SEND_FLAGS = 0;
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}
// namespace platform
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}
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}
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#endif
/* PLATFORM_SOCKETS_H_ */
include
platform
win
ugcs
vsm
platform_sockets.h
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